What’s included
Design driven by how people actually behave, not by what looks good in a portfolio shot. Every element earns its place, and the ones that do not get cut before they cost you development time.
Discuss a UI/UX projectResearch and structure
- User interviews and stakeholder workshops
- Competitor and heuristic review of what you have now
- Information architecture and user flows
- Wireframes, from rough sketches to annotated screens
Interface and system
- High-fidelity interface design for web and mobile
- Clickable prototypes you can put in front of real users
- A design system with reusable components and tokens
- Accessibility review: contrast, focus states, keyboard paths
- Design-to-development handover with specs developers can build from